The reveal of Titanfall’s player count of six versus six players seems to have disappointed many, but Respawn Entertainment Co-Founder Vince Zampella took criticism in stride and moved on to provide further details on the design choices and the reasons behind it.
First of all, we learn that the six vs six count is only for human players, but there will be “lots” of AI-controlled entities, and players will be able to have their unmanned titans set to guard and follow mode:
That’s humans only count. There are lots of ai, everyone can have a Titan in follow or guard mode too.
He also explained that Respawn tested the game with higher counts, but the final decision was made according to what felt best:
We had it higher at points in testing, this felt best.
He went on to say that six vs six can still be a very entertaining experience:
A 6v6 game can be a crazy experience, very fun.
Zampella also didn’t refrain from encouraging players to play other games with higher player counts, if that’s their favorite metric.
It is what we find most fun. There are other games with higher player counts if that’s your metric.
As a bonus, he mentioned that the studio is considering minimum specs for the PC version, using stats on what hardware players have. The engine is not the most bleeding edge on the market, so hopefully hardware requirements will be humane.
We are looking at min specs now, I don’t know what the lowest will be yet. We got some stats for what players are using as a guide.
We’ll have to see if Titanfall‘s peculiar multiplayer will manage to satisfy the player base’s increasing expectations, but for now it’s quite refreshing to see Zampella defend his game with this much passion. It shows that he has faith in its potential.