Today God of War III: Remastered has been released at least in North America (European gamers will get it tomorrow), and while you wait for my review, you can check out right here the biggest difference with the previous version: the visuals.
The new game comes in full 1080p resolution (it also runs at 60 Frames per second), and takes advantage of the fact that the original already looked great for a PS3 game. The result is that it looks extremely crisp and detailed on PS4. Environments are especially spectacular, mostly thanks to the textures, which are much more detailed: Lighting and shaders also appear to have received a small boost.
In order to give you a broad range of situations, we took about 320 screenshots, that you can enjoy in the gallery below.
All the screenshots have been captured with the built in photo mode, and at the end of the gallery you can also see all the filters, frames, and the range of the bloom option.
Unfortunately the camera control is limited depending on the situation. In most areas of the game, you can only zoom in and pan the camera left, right, up and down. During in-engine cutscenes and finishers panning is very limited, while zoom is usually available.
That’s quite understandable, considering that the game has the classic God of War fixed camera. Most probably many elements that aren’t in the predefined angles aren’t even rendered, and unlocking the camera rotation would have required rebuilding most of the game’s environments almost from scratch.
Before you check out the gallery, be warned that some of the images are not safe for work due to blood, nudity and dismembering, and a few spoilers are also included (the story isn’t very complex anyway), so watch them at your own risk.