3DS Exclusive The Alliance Alive Shows Off Battle System in New Trailer
The Alliance Alive shows off all the important systems players will need to know about to defeat any opponent in battle.
Atlus launched a new trailer for the upcoming Furyu developed RPG, The Alliance Alive, coming to Nintendo 3DS on March 17 in North America and Europe.
The trailer focuses on the game’s turn-based battle system, which has some rather unique systems. Each character will have a collection of “Battle Arts”, which are attacks to unleash against their opponents. Furthermore, in battle, players will be able to unleash an “Awakening”, which will randomly trigger during the use of a Battle Art. Awakenings can either power up the attack or allow the character to learn a new skill.
As the player uses certain Battle Arts, the “Ignition” gauge will increase. Once this is full, players will be able to unleash an ultimate attack called a “Final Strike”, which inflicts massive damage against enemies. Additionally, taking damage and having a party member get KO’d also increases the gauge.
In The Alliance Alive, enemies known as Daemons have invaded the world and created the Great Barrier to separate the realms. These events created the Dark Current, which carved a cross-shaped swath across the ocean and swallowed up any cities in its path. The rule of the Daemons has lasted hundreds of years, but now a resistance has been born.
The Alliance Alive is written by Yoshitaka Murayama, with game design by Kyoji Koizumi, and a vision realized by director Masataka Matsuura. The game features explorable towns and dungeons as well as a turn-based battle system.
The Alliance Alive will launch physically and digitally in North America, and digital-only in Europe.
You can watch the new battle trailer below: