65daysofstatic’s Joe Shrewsbury on Writing Music for No Man’s Sky; “It’s Never Been Anything But Creatively Fantastic”
With only a few weeks to go, the anticipation around one of the year’s most highly-awaited games, No Man’s Sky, has been building for the game that has promised to offer a vast, expansive universe, with one of the game’s composers providing their take on the experience that, in short, “is so good.”
In an interview, we had the chance to speak with Joe Shrewsbury, one of the members of the English band 65daysofstatic and the composers of the soundtrack (along with the game’s audio director, Paul Weir), to learn more about the process behind composing “music for an infinite universe”, and the challenges that have gone with it.
Shrewsbury shared his overall thoughts on the band’s involvement with the game in mentioning that “No Man’s Sky has been an amazing thing to be a part of,” while adding that “it’s been a chance to do something huge but that has a real creative nobility to it – that has gone through a lot to get made, and has been protected from being compromised.”
He also explained during the interview on the team’s collaboration with developer Hello Games on No Man’s Sky:
“I think that the guys at Hello Games have set out to make something with a vision, and they have stuck to that vision through thick and thin. And they’ve also created an environment where we have been able to pursue a vision for the music that no one has been allowed to dilute. So that’s what I’m most proud of them for and I guess that’s what’s really made it a pleasure, even with all the pressure and the hard times and the deadlines, and all the stress of “is it gonna work?”: it’s never been anything but creatively fantastic.”
Our full interview with 65daysofstatic’s Joe Shrewsbury will be coming later this week for an in-depth discussion on the music and scope of Hello Games’ No Man’s Sky.
No Man’s Sky will release for PS4 and PC on August 9th, 2016 in North America, followed by its release in the UK and Europe on August 10th, 2016.