When a game ships, normally developers move most of its staff to new projects, leaving just a smaller crew to work on DLC and updates. Yet, Square Enix is taking a different approach with Final Fantasy XV, as Director Hajime Tabata told DualShockers during a recent chat at the Square Enix headquarters in Tokyo.
Tabata-san explained that 70% of the development team of the game within Business Division 2 is currently still at work on Final Fantasy XV, while 30% has been moved to other development divisions.
Of the 70% still working on the game, part is working on updates, part on DLC packages and part on the promised virtual reality experience based on Final Fantasy XV for PlayStation VR.
Such a sizable team still at work on Final Fantasy XV certainly shows how much Square Enix believes in the project, and definitely bodes well for the quality of the upcoming DLC packages and updates.
Tabata-san also explained that the studio would like to provide support for the game as long as possible, and at the moment they have plans for a year of content.
At the moment, we’re just at the beginning of the DLC and update cycle for Final Fantasy XV, with Episode Gladiolus coming on March 13 alongside an update to chapter 13 of the game, and Episode Prompto following in June.
Another DLC named “Booster Pack” will also come before Episode Gladio (even if part of it has been delated) on February 21st, alongside an update that will, among other things, enhance performance on PS4 Pro.
Square Enix recently showcased a trailer of Episode Gladiolus and Episode Prompto, and If you want to see something a bit more out there (quite literally), you can also check out an early prototype of the regalia modified to drive off-road.
We also learned that the game is being used as a development environment to perform tests on graphics, which appear to be very promising.