In the late 1990's, before social gaming became a mainstay facet of our (gaming) lives, a cute little online social game emerged. This game, called SiSSYFiGHT 2000, had the player pose as a little girl in a playground whose goal was to keep her self-esteem points from dropping while lowering other girls' points during the course of a round, using a variety of commands (tease, tattle, etc.). It was one of the first multiplayer games with built-in online chat and it amassed hundreds of thousands of players (with tons of fanart to boot) for almost ten years before it suddenly disappeared.

Flash-forward a few years later. Three of the original creators want to bring back SiSSYFiGHT 2000 but as an open source game, in which the fans could create their own SiSSYFiGHT mods and add in new visuals, sound-effects and rules. In order to fund the project--which involves recoding the game from scratch, adding new content and (of course) reward tiers--they decided to start a Kickstarter campaign.

While I was initially surprised by the off-beat nature of the concept, the gameplay sounds intriguing and kind of fun. And with an end goal of turning over the entire game to the fans that cherished it so much, how could I wish for nothing but SiSSYFiGHT's success? The campaign has so far reached almost $4,000 in its first day, and if you want to contribute as well, go here.

http://www.kickstarter.com/projects/1805029723/sissyfight-2000-returns/widget/video.html