A Sigh of Relief: Skyrim Will Not Use Gamebryo

By Danl Haas

December 13, 2010

It’s hard to believe we’ve put up with it for this long, but there’s finally a light at the end of this outdated, poorly-animated, and all-around fugly tunnel. Shortly after the announcement of Bethesda’s long-awaited sequel, The Elder Scrolls V: Skyrim, a community manager quietly confirmed that the game will utilize “a new graphics engine built internally”.

That alone rockets this game into my top ten most anticipated games for 2011. I generally love Bethesda’s games, but Gamebryo was seriously so awful. It had it’s strengths, particularly for the genre, to be sure, but it just needed someone to sneak into its room late at night and smother it with a pillow. You know. Like you do.

While nothing more about the engine has been confirmed, there’s speculation that Id Software’s Tech5 might be involved, especially considering the technology was announced to be exclusive to Zenimax media-owned companies.

R.I.P. Gamebryo

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Danl Haas

Danl is a home-grown Minnesotan gamer, artist, and programmer. He loves rhythm games, RTS, and platformers. He loves building computers, too. His favorite games include Phoenix Wright, Dance Dance Revolution, and Katamari Damacy.

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