Activision Announces Jurassic: The Hunted

When I think about games that focus on the theme of shooting dinosaurs to extinction, again, I think of games like the atrociously crafted Turok (anything after the N64, that is). It’s a touchy plot to work upon if it isn’t done right. Games like Dino Crisis – which scared the shit out of me, by the way – were ingeniously made to resemble sort of a Jurassic Park meets Resident Evil environment.  Since then, I haven’t seen or heard about another dinosaur-killing game which got my attention… until now.

Activision announced today that their new FPS action game, Jurassic: The Hunted, will be hitting the Xbox 360, PlayStation 3, PlayStation 2, and the Nintendo Wii on November 3rd. The game is set on a “mysterious island lost in time.” Players will take the role of protagonist survival and weapons expert Craig Dylan, who was hired to protect a research team who’re studying strange temporal energies coming from the island. With a twist of folklore, Dylan is sent back in time through the Bermuda Triangle and finds himself in a world permeated with one of nature’s most intimidating creatures to grace the planet Earth – dinosaurs.

Below I’ve provided some screenshots for you to glance over. Of course, it’s the the most high-resolution of images, but they satisfy what kind of visuals you can expect from this game.

Jurassic: The Hunted will be available on Xbox 360, Wii, and the PlayStation 3 for $39.99. The PlayStation 2 version with cost you $29.99. What are your thoughts on this one?

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Yaris Gutierrez

Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.

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