While the original plan was to have ADR1FT available on the Vive VR headset by the end of May, ThreeOneZero founder Adam Orth acknowledges that didn’t happen. While the game runs on Vive they want to spend more time, “in order to hone in on the things that make the combination of the Vive and ADR1FT a special VR experience.”
ADR1FT on Vive will also support Vive’s motion controllers, though in the game controller experience not a motion experience. So no waving your arms around to make the character’s arms move. Orth does tease,
We are working on some unique ways to incorporate motion controls into the ADR1FT Vive experience, though. We’ll keep you updated on those, as well as when we’ll be pushing ADR1FT out to Steam.
ADR1FT on Vive will include: ADR1Ft and EVA free seated VR experience, Vive controller support, Steam controller support, and gamepad support. No release window is given to replace the May goal, so in the meantime we will have to wait for another update.