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After Layoffs, EVE Online Creators Continue to Detail Major Game Changes in Six-Part Blog Series

April 15, 2014

Following yesterday’s announcement canceling the would-be MMO, World of Darkness, EVE Online developer, CCP Games, posted the second of six detailed blogs explaining in-depth about major changes to the player-centered industry that will take place to their main online game.

It creates lots of interesting gameplay around resource collection, distribution and transformation. This concept fuels not only the economy, but conflict as a whole. Since most assets can be lost, they acquire value, which takes time and effort to replace.

The game’s upcoming summer release will supposedly focus on this topic primarily.

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Megan Smith

A gamer from the Midwest, Megan has loved video games since feeling the rush of beating a final boss for the first time. When not writing for Dualshockers, she can be found thinking up crazy amounts of fanfiction or buried in any random MMORPG. Her favorite games include Dragon Age, Mass Effect, Phantasy Star, Star Ocean, Guilty Gear, and almost anything out of the ‘Tales’ series.

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