Age of Ascent Can Handle 50,000 Players Thanks to Microsoft’s Cloud; See it in Action
During the second keynote of the Build developer conference in San Francisco, Microsoft showcased Age of Ascent, a browser game currently in public alpha that uses the Azure cloud services to handle enormous amount of data.
According Illyriad Games CEO James Niesewand, the game has been tested with 50,000 concurrent players, handling 267 million application messages a second in the cloud.
Below you can check out a recording of the presentation, and see how it works. The last video is provided by the developer, giving a better look at the actual gameplay.