Age of Ascent Can Handle 50,000 Players Thanks to Microsoft's Cloud; See it in Action

During the second keynote of the Build developer conference in San Francisco, Microsoft showcased Age of Ascent, a browser game currently in public alpha that uses the Azure cloud services to handle enormous amount of data.

According Illyriad Games CEO James Niesewand, the game has been tested with 50,000 concurrent players, handling 267 million application messages a second in the cloud.

Below you can check out a recording of the presentation, and see how it works. The last video is provided by the developer, giving a better look at the actual gameplay.

Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

Video Trailers

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