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Aliens: Dark Descent Brings Back Xenomorphs in Top-Down Squad Game

June 9, 2022

The Xenomorphs are back with Focus Entertainment’s Aliens: Dark Descent, a top-down game that pits soldiers against aliens in an intense fight for survival.

The Summer Game Fest 2022 opened with a bang by announcing Aliens: Dark Descent. Coming from studio Focus Entertainment, which has previously developed the A Plague Tale series and Aliens: Fireteam Elite, the game once again allows players to battle against the Xenomorphs.

Along with the announcement came glimpses of gameplay, revealing a unique direction for the Aliens game franchise.

DUALSHOCKERS VIDEO OF THE DAY

ALIENS: DARK DESCENT IS COMING IN 2023

Set in 2198, Aliens: Dark Descent puts players in the strange and seemingly abandoned Tantalus Base. Of course, the base is actually overrun with xenomorphs, and it’s up to the player to clear the base and save survivors – if any remain.

The game utilizes a top-down perspective and features a squadron of soldiers are they venture through the base. Though the trailer didn’t reveal many details, it seems that Aliens: Dark Descent will be a type of isometric shooter. It’s possible that players could battle enemies alongside NPCs RPG-style, or utilize them as squads of soldiers in RTS turns. Either way, the game presents a unique tactical focus that sets it apart from previous Aliens games.

Gameplay screenshot
A mysterious figure approaches the squadron of soldiers.

The trailer also teased a new humanoid creature, a potential villain that could pose as much of a threat as the xenomorphs themselves. With tubes and glowing capsules sticking out of its back, it’s clear that something dark was going down in Tantalus Base. The mystery of this new villain adds an extra layer of intrigue to the Aliens’ plot, giving players more threats to watch out for.

Though a more exact launch date is yet to be revealed, Aliens: Dark Descent will launch in 2023 for PC, PS5, PS, Xbox Series X/S, and Xbox One.

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Natalie Schmidt
@bynatalies

Natalie (She/Her) is a writer and game design enthusiast hailing from way-too-sunny Los Angeles. She loves to dissect game narrative and analyze mechanics, but she doesn’t even want to think about how many hours she’s spent playing D&D or The Witcher 3. Aside from triple-A adventures, she’s passionate about RPGs of all kinds and meaningful representation in games

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