Ancestors: The Humankind Odyssey Gets New Trailer and Details; Now Open World, No Longer Episodic
As you may remember, two years ago Assassin’s Creed creator Patrice Desilets and his studio Panache Digital Games announced Ancestors: The Humankind Odyssey, a third person action-adventure survival game where the player relives the early story of mankind with a documentary twist. Today, during a live presentation at Reboot Develop in Croatia, the developer revealed some changes to the ambitious new game as well as some interesting tidbits. Further, a new teaser trailer has also been released.
First off, the game is no longer episodic like it was previously announced to be, as it has grown to big. According to Desilets, the game was originally about playing “hour to hour” when episodic, but now it’s “open” and “bigger” and doesn’t hold your hand as much as, as well has more systems implemented.
Speaking of size, Desilets declined to say how big exactly the world in the game is, but he did confirm it was big, and that a significant part of it is set in Africa. According to Desilets, the game is set 10 million to 2 million years ago.
As for new gameplay details, Desilets confirmed there will be resource management and survival elements present. He also revealed that the team has discussed cannibalism and whether it should feature in the game as it has in human history. It sounds like the jury is still out on that one. Further, he also talked about tribal conflict, to which he said “eventually, maybe, there will be conflict but it’s not there yet.”
Desilets, as mentioned above, drove home the notion that the game is less hand-holding than it used to be, but rather about creating your own specific story. The developer said he wants plays to create the story of their own ancestors, and that can mean not exactly how science explains it.
Beyond gameplay, Desilets confirmed the same animator who created Ezio in Assassin’s Creed and the prince in Prince of Persia is working on the characters for the game. The project is said to be “well funded” and being built by a staff of 32 in Montreal.
According to Desilets, the game is currently playable, but isn’t ready to release any time soon, but the team does have a date in mind for release. As for Desilet’s other project, 1666: Amsterdam, it is currently on hold while work continues on Ancestors.
It’ still unclear what platforms the game will ship on. Below, you can check out the new teaser trailer, which contains Pre-Alpha footage: