BioWare’s Anthem Gets More Details on Gear, Weapons, Customization, Progression, and More

BioWare’s Anthem Gets More Details on Gear, Weapons, Customization, Progression, and More

Anthem's Executive Producer Mark Darrah keeps providing new details on the game, talking about gear progression, weapons, and more

BioWare’s upcoming online action RPG Anthem keeps drawing attention after the latest reveals, and Executive Producer Mark Darrah is continuing to provide information on a variety of topics related to the game.

Interestingly, we learn that there are no distance limits between players in free play. You can be anywhere in the world, even far away from the others in the instance. On the other hand, if you’re in a mission, you will be teleported “under certain circumstances.”

Speaking of customization, Darrah mentions that Javelin suits will have different styles of paint (even if he did not mention which ones), and players can earn new personalization options by playing the game. If you’re wondering, yes, you can paint your Javelin pink.

Interestingly, there aren’t just different colors and color types, but also different geometry. Basically, players will have options that will change the actual 3D model of the Javelin.

We also learn that going back to the Strider to change armor and weapons actually aborts the mission you’re on, so you better make sure that you have the right equipment before you leave.

Speaking of weapons, there is no dual wield in the game, so we won’t be going around with a pistol in each hand blazing away at monsters. Incidentally, each Javelin can carry two weapons plus additional gear slot weapons. Standard weapons are things like pistols and miniguns, while examples of gear slot weapons are mortar, wrist missile, and grenades.

Equipment will also feature set bonuses, and the Colossus’ shield will be usable offensively.

There have been posts in the past mentioning that each Javelin had a separate skill tree, but Darrah clarified that this is not the case: Javelins don’t have skill trees, and their progression is driven by gear. What levels up is the Freelancer (the character) himself, and gear drops at the current level of the freelancer. Of course, the freelancer will have a skill tree.

Interestingly, seasonal events providing unique pieces of equipment are a possibility (which isn’t all that surprising, considering that the game is basically a live service). Another intriguing element is that we’ll be able to earn end game loot both in activities and by killing enemies in the open world.

If you want to learn more about Anthem, you can watch the latest cinematic trailer, some spectacular gameplaythe reveal trailer from last year, and the first gameplay from 2017. You shouldn’t forget to read our preview from EA Play.

The game will release on PS4, Xbox One, and PC on February 22nd, 2019. You can already pre-order it on Amazon.


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