BioWare's Anthem Gets More Details on Weapons, Javelin Suits, and More

BioWare's Executive Producer Mark Darrah provided more information on the inner workings of Anthem's gear and a few more elements.,

August 7, 2018

Like most online multiplayer games, BioWare’s Anthem is probably going to come with a certain degree of complexity, but Executive Producer Mark Darrah has been doing his best to answer many questions on Twitter.  As he has done several times in the past, he just delivered another serving.

Speaking of weapons, if you want to get rid of one, you can “turn it into something else” even if Darrah did not provide details on how that specifically works.

We also learn that there is no friendly fire, even if Darrah believes that allies will block your bullets’ trajectory. Weapons will have limited ammo and some of the gear will also have cooldown timers.

Speaking of the Javelin suits, ultimate attacks will be bound to them, and the game “won’t have changeable ultimates at launch.” We don’t know whether this means that it could be considered afterward. The element of attacks of Javelins like the Storm will be based on the gear you equip.

If you’re interested in growing consumable materials like you can do in Monster Hunter World and other games, this won’t, unfortunately, be possible in Anthem.

Last, but not least, while Darrah believes that there will be a server located in the Australasia region, specific server locations have not been finalized yet.

If you want to learn more about Anthem, there will be story details coming at PAX West, while Electronic Arts executives mentioned that they’re pleased with the excitement building for the game. You should also not forget to read our preview of the EA Play build of the game.

The game will launch on PS4, Xbox One, and PC on February 22nd, 2019. You can already pre-order your copy on Amazon.

Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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