High-Speed Anti-Gravity Racing Game Antigraviator Announced by Iceberg Interactive

Antigraviator, a high-octane racing game from Cybernetic Walrus and Iceberg Interactive, will come to PC, PS4, and Xbox One in Q2 2018.

December 6, 2017

Do you miss the F-Zero series and the high-octane racing fun it brought with it? If so, you may be interested in Antigraviator, which was unveiled today by indie developer Cybernetic Walrus and publisher Iceberg Interactive, and is currently slated to release simultaneously on PC, PS4, and Xbox One in Q2 2018.

The development team, Cybernetic Walrus, is composed of graduates of Howest University in Belgium, and have received acclaim in the past for pushing what the Unity game engine can do. Antigraviator does run on the Unity engine but also aims to push it to its limits.

When it comes to gameplay, players race as fast as they can through a variety of different courses in customizable vehicles. During races, players can deploy a variety of different traps and use power-ups in order to gain an advantage over their opponent. Antigraviator boasts both split-screen and online multiplayer. You can check out the currently listed minimum PC requirements for the game below:



    • OS: Microsoft Windows 7 SP1, Windows 8, Windows 10
    • Processor: i5 2.7GHz
    • Memory: 8 GB RAM
    • Graphics: GPU: Nvidia Geforce 660ti
    • DirectX: Version 10
    • Storage: 10 GB available space
    • Additional Notes: System requirements may be subject to change.

Erik Schreuder, CEO of Iceberg Interactive, had the following to say about why Iceberg Interactive decided to publish Antigraviator:

“We’re huge science-fiction fans, as you might have guessed from our portfolio. A futuristic racing game definitely fits the bill for us and we couldn’t be more excited to publish Antigraviator.”

You can check out some screenshots and the reveal trailer for the game below. Antigraviator is poised to launch on PC, PS4, and Xbox One in Q2 2018.


Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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