Apex Legends Update Today (June 28/29) - Genesis Collection Event Patch Notes
Plenty of changes in the latest Apex Legends update!
A brand new Collection Event will arrive in Apex Legends as part of the latest update to be deployed on June 29. The Genesis Collection Event will run until July 13th with new cosmetics, a new heirloom set, and returning maps.
As well as a new Collection Event, the Apex Legends update on June 29 also introduces plenty of bug fixes, weapon balancing, arenas mode balances, and plenty more.
- MORE: Apex Legends Genesis Collection Event – Skins & Rewards
Apex Legends – Genesis Collection Event
The Genesis Collection Event will kick off in Apex Legends on June 29, and will run until July 13th. Giving players two weeks to unlock new cosmetics and experience the new Legacy Maps Takeover Playlist.
The original King’s Canyon and World’s Edge maps will return as part of the takeover. These maps will take over the normal Trios and Duos queues in one-hour rotations.
Competitive players will also be pleased to know that Respawn has heard the demand from the community and include fan-favourite zone, Skull Town, into the mix. Skull Town will be added to the Arenas rotation in 1-hour increments during the two-week event.
As well as returning maps and Arena changes, there will be 24 themed, limited-time cosmetics for players to obtain. And finally, a new heirloom set for Revenant will become available via heirloom crafting.
All of this and more will go live in the latest Apex Legends update released on June 29. Find the patch notes below, or for more on the new Collection Event, check out the Apex Legends website.
Below you will find the patch notes for the Apex Legends update released on June 29, these notes detail various bug fixes, changes and more. For full details on the Genesis Collection Event, check out the Apex Legends website.
LEGEND BALANCE UPDATES
- Launch Pad cooldown increased from 60 seconds to 90 seconds.
Dev Note: Octane remains the most popular legend by a large margin even after the stim nerf. Turns out jump pads are fun, but with the added utility from the two launch options, it’s only fair to bump up the cooldown.
- Slightly slimmed down hitbox (specifically his midsection, arms, and upper legs).
- Stalker climb height significantly increased. It’s not literally unlimited now, but… that boy can really climb.
- Silence duration decreased from 20 seconds to 15 seconds.
- Reduced the duration of death protection by 5 seconds while using the Death Totem.
Dev Note: Revenant’s large frame places him at a significant disadvantage in gunfights, particularly against smaller legends who no longer have Low Profile. We’re shrinking some of his hitboxes to counteract this disadvantage, while also improving his ability to climb up walls and attack from unexpected angles. (We know this can be frustrating given how silent he is, so we’ll continue to monitor and add sound if necessary.) That said, we’re taking this opportunity to reduce some of the frustration that comes when playing against his tactical and ultimate.
- Increased hit box size, mostly in the legs and waist.
Dev Note: Unlike Revenant, Lifeline excels in gunfights given her small hitbox. Even with the res shield gone, it’s no surprise the smallest character in the game saw an uptick in performance with the removal of Low Profile. She remains small, but these hitbox changes bring her closer to the medium sized legends.
- Eye of the Allfather scan revealed time decreased from 4 seconds to 3 seconds.
- Beast of the Hunt duration decreased from 35 seconds to 30 seconds. Time can still be added by downing enemies.
Dev Note: Bloodhound has remained a popular and powerful pick for multiple seasons now, mostly because of the sheer amount of information that can be gained with one tap of their tactical. Shortening the scan duration still provides a snapshot of information for Bloodhound’s team without stifling all enemies caught anywhere in the large range for a full 4 seconds.
- Major Buff: Wattson can now place more than one Nessie on the map at a time with her Epic emote.
Dev Note: There can now be up to 20 Nessies active at once on any given map. Until that cap is reached, any Wattson can place as many as she likes. When the cap is hit, the oldest Nessie belonging to the Wattson who currently owns the most Nessies is removed.
WEAPONS BALANCE UPDATES
- Increased Fire Rate from 6.25 -> 7.0
- Increased Base Ammo from 12 -> 14
- Increased Lvl 1 Mag from 14 -> 16
- Increased Lvl 2 Mag from 16 -> 18
- Increased Lvl 3 and Lvl 4 Mag from 18 -> 21
- Increased Hip Fire spread
Dev Note: The Spitfire has continued to over perform so we’re hitting it’s close range hip fire accuracy which should help bring it in line.
- Slightly increased projectile speed
- Reduced charge time from 0.5s -> 0.35s
- Damage increased from 55 -> 60
ARENAS PRICE ADJUSTMENTS
The figures below represent changes to the cost in materials to unlock or upgrade weapons, utilities, and Legend abilities in Arenas matches.
- P2020 Lvl 1 Upgrade: 50 -> 25
- P2020 Lvl 2 Upgrade: 125 -> 75
- P2020 Lvl 3 Upgrade: 200 -> 150
- RE45: 250 -> 200
- EVA: 250 -> 300
- Mastiff: 500 -> 400
- R99: 550 -> 500
- Volt: 500 -> 550
- Spitfire: 550 -> 600
- L-Star: 400 -> 500
- R301 Lvl 2 Upgrade: 300 -> 350
- G7 Scout: 350 -> 400
- G7 Scout Lvl 3 Upgrade: 250 -> 200
- 30-30: 350 -> 400
- 30-30 Lvl 3 Upgrade: 250 -> 200
- Arc Star: 100 -> 125
- Gold Backpack: 250 -> 300
Legend Ability Prices
- Crypto EMP: 600 -> 500
- Crypto Drone: 100 -> 50
- Revenant Death Totem: 600 -> 500
- Lifeline DOC Drone 50 -> 75
- Fuse Knuckle Cluster 150 -> 75
- Bloodhound Ult 350 -> 450
ARENAS BALANCE CHANGES
Legend Ability Adjustments
- Pathfinder’s Grapple starting charges reduced to 2 charges from 3.
- Pathfinder’s Zipline round cooldown increased from every round to every other round.
- Rampart’s Sheila round cooldown reduced from every 3 rounds to every other round.
- Wattson’s Interception Pylon round cooldown increased from every round to every other round.
- Octane’s Launch Pad cooldown increased from every round to every other round.
- Octane’s Stim starting charges reduced to 2 charges from 3.
- Added a scoreboard to the map screen.
- You can now report players by pressing [SPACE / Y] in the map screen
- From Round 3 and onward, you’ll now start with a shield battery in addition to 2 syringes and 2 shield cells.
- Care packages will also land 5s earlier to make the contained weapons a more viable option before the round closes out.
- 6x scope moved from base sniper weapons to Lvl 1 upgrade.
ARENAS MAP ADJUSTMENTS
- Adjusted circle logic to favor downtown a bit more.
- Simplified the minimap’s visual language.
- Raised cover height on certain props throughout the map to prevent unfair advantages to large rig Legends.
- Added a few trees to reduce the ease of spawn sniping (looking at you, Reptar…).
ARENAS BUG FIXES
- The UI for Purple devotion now shows the attached turbocharger.
- Players will no longer be chosen as Jump Masters during the legend select screen.
- Updated the sniper stock to show an empty slot when needed.
- Can no longer get stuck in the crouch position after dying while reviving a teammate during a round in Arenas.
QUALITY OF LIFE CHANGES
- Updated fuel gauge UI to better indicate when you’re using fuel and when you’re running low.
- Will now have custom animations for LMG reload. These have no impact on her current reload times.
- Added VO for when your Ultimate is ready, or not ready.
- When your Ultimate gets to 100%, you’ll be prompted to tell your team with new VO for each Legend.
- At any point in time, you can ping your Ultimate icon (in your inventory) to show your teammate what percentage you’re at (in quickchat).
- Added VO for when you enter a Replicator, so your teammates know you are crafting and won’t leave you behind! Probably.
- Added VO for pinging a friendly Trident, in addition to the neutral and enemy states that already existed.
- You can now turn off FOV scaling when certain abilities are used. Look in the options.
- Reduced the frequency of Ring endings near out-of-bounds areas (like canyon walls or map edges).
- Healing items will now play the entire healing sound when used by other players, instead of just the beginning and ending.
- Muting players will now also mute text to speech.
- Fixed an issue with enemies not getting highlighted when in Caustic’s Nox Gas.
- Players can now see the number of grenades in the grenades stack when viewed on floor.
- Fixed the 1P arm color on “Board to Death” to match the 3P view.
- Fuse will no longer produce a third arm when ADS’ing and using the tactical at the same time.
- Being struck by a direct hit of Fuse’s Knucklecluster will no longer cause Gibraltar’s Gun shield to take unnecessary damage.
- Gibby’s Ultimate will no longer damage a friendly’s Horizon’s Ult.
- Gun Shield will no longer take additional bleed through damage.
- Horizon’s tactical will no longer ascend Caustic’s gas traps or Octane’s Jump pads to the heavens.
- Lifeline will no longer use Wraith’s animations while in the boxing ring.
- Enemy Care packages will now have loot if the enemy Lifeline leaves the game before it lands.
- Completed another pass to prevent Loba from getting into unallowed areas.
- Corrected an issue with Mirage flickering while in the Lobby.
- Fixed obstructed ADSing while using the Compound bow and the 3x sight.
- Can no longer swap weapons faster if the holster animation is canceled.
- Did a Zipline pass on Arena Maps to prevent Pathfinder getting into unfair positions.
- Fixed a logic error when using Wraith’s Portal and Sheila at the same time.
- Did a pass to allow more places to place Amped Walls on Olympus.
- Fixed an audio issue with Rampart’s Tactical when in close quarters.
- Fixed an issue with Sheila disappearing off of Rampart’s back if shot during an emote.
- Players no longer fall under the ground when using Shelia on certain slopes.
- Death Totem can now be damaged in Firing Range.
- Did an environment pass to prevent Valk from entering areas not meant to be entered.
- Amped cover will no longer push players into geo if Skyward Dive is initiated near it.
- Valkyrie’s Ult UI no longer remains on screen if observer switches to another POV.
- First person view no longer obstructed when using a shield battery.
- Fixed an issue with players not being able to cancel being hooked up to Valks Ult.
- Wattson no longer uses Wraith’s animation in the boxing ring.
- The Nessie that Watton leaves behind with her Epic emote should no longer fall over dead when using a Legendary skin.
- Fixed a bug where players have to play one Ranked game after a Season or Split reset for the reset to fully take effect. Note that players who have not played a Ranked game recently before this update will still have to play one more game of Ranked with their RP changing before this bug is completely fixed.
- Matchmaking will be canceled if the party leader changes the playlist to a mode that a party member is not eligible for.