Since its announcement this past April, the upcoming stealth game Aragami is aiming to bring console and PC players a “pure” stealth experience that harkens back to classic games in the genre, with developer Lince Works offering more info on what to expect from the title later this year.
In an interview, we had the chance to speak with Lince Works’ Michal Napora on what to expect from the upcoming stealth title, with Napora explaining how games such as Tenchu and Metal Gear Solid provided big inspirations for their work on Aragami.
Specifically, Napora explained how “these days, stealth games give you combat mechanics that, invertible, encourage the player to engage in combat, losing that appeal and magic of stealth,” with Aragami aiming to provide an experience that will have players “feeling the tension, that one wrong move could be the end.”
Napora also provided an explanation on how the team at Lince Works are working to create an experience that will be challenging but still satisfy players:
“I would say that we’ve designed an intelligent and thought out game that encourages people to think and plan out their actions. There is no point in designing super-hard games [where] players feel discouraged and throw the pad away. It’s about learning what your character is capable of, and get into a specific mind-frame of how to beat a game, to feel vulnerable and therefore calculate every move. That’s what we are trying to achieve with Aragami.”
Our full interview with Lince Works’ Michal Napora will be coming later this week for an in-depth discussion on the gameplay mechanics and stealth experience waiting for players in Aragami.
Aragami will release for PS4, Xbox One, and PC in 2016.