Today’s issue of Weekly Famitsu included a spread with the reveal of Arc of Alchemist by Compile Heart, which has been teased over the past few days by the developer.
The game is a JRPG in development for PS4, and will launch in Japan on November 29th. It’s also the same game that was teased with artwork back in February and described as having a desert theme.
The team behind the game is certainly remarkable, with Compile Heart’s own boss Norihisa Kochiwa at the helm as Producer. Direction will be handled by Kosuke Uchida, and the story will be written by Yukinori Kitajima, who is known for his work on Senran Kagura and Ace Attorney.
Perhaps the most prominent name is Yoshitaka Amano, who created art for the game. Development is currently 60% complete.
The story is about a small and young kingdom that has been founded less than 100 years before in a world that is ending. Young commander Quin, who belongs to that kingdom’s army, is chosen to lead a survey team to investigate the desert. Many countries have sent such teams over the years, but all have been annihilated or had to withdraw. So queen departs for her mission carrying the hopes of her people on her shoulders.
The “Desert of Beginning” itself is the main setting of the adventure. It’s said that a great force slumbers within its borders. It’s also full of mechanical guards and weapons that have taken the lives of trespassers thus far, as several countries keep sending missions seeking the last hope.
The desert is said to hide the secret to save the planet from its end, which is why everyone is searching despite the dangers.
The character designed is handled by Mota, creating a striking contrast between the cutesy characters and the gloomy world around them, which is also said to be one of the attractive points of the title.
The vast desert is also dotted by the ruins of an ancient civilization. By taking control of them, you’ll be able to open new areas.
The player takes control of a party of three from a pool of various characters. When a battle occurs, the engine seamlessly shifts from the field to combat. The player can set formations and tactics. Attacks depend on the weapons used. When using magic it’s possible to strike with low risk of retaliation, but a casting time is required. The system is called “Tactical Captain Action Battle” and more details will come in the future.
There is also a job system, and today we get the introduction of three jobs: Hero, Sorcerer, and “Heavy Armor.” There are many more jobs available, and synergy between them is vital to survival.
A special piece of equipment for Quin called “Lunar Gear” can equip “orbs” associated with Fire, Water, Wind, and Earth. Certain combinations will unlock new attacks and powerful abilities. It’ll also enable the solution of puzzles associated with machines and the environment.
There is even a base building element that lets you build facilities that will strengthen certain abilities. What you build depends on your favorite playstyle.
In the gallery below you can see the first screenshots and artwork, including the first three character, Quin Breisford (Hero), Sandra Weinland (Heavy Armor), and Sharon Warer (Sorcerer).
As usual, keep in mind that we’re looking at magazine scans, so quality is far from perfect.