Archangel: Hellfire Developers Discuss Using Oculus Medium to Develop VR Titles in New Video

Skydance Interactive has released a new video highlighting how design tool Oculus Medium is useful when developing VR titles like Archangel: Hellfire.

on July 27, 2018 1:00 PM

Earlier this month, Skydance Interactive released Archangel: Hellfire, a multiplayer expansion for their HTC Vive and Oculus Rift VR title. Now, 10 days after launch, the developers have released a behind the scenes mini-documentary detailing how they develop games for VR in VR via a tool called Oculus Medium.

The idea to use Oculus Medium was initially picked up by Concept Artist Bryant Koshu, and soon became a major part of development. Using this new technique, he was able to design an adequate cockpit for the game within a week as opposed to the six months it took him in Photoshop for the original Archangel.

After making a model in Oculus Medium, the developers then touch it up in ZBrush, Keyshot, and Photoshop before implementing it into the final game. Most of the video then consists of other developers speaking to Bryant’s talents and the usefulness of Oculus Medium as it really speeds up the artistic process in a good way.

You can check out the new video below. Archangel: Hellfire is currently available for HTC Vive and Oculus Rift, and you can see DualShockers’ impressions of a build we played at E3. In other Skydance Interactive news, they recently announced a partnership with Skybound Entertainment to develop The Walking Dead: Saints & Sinners for a VR platform.

 /  Staff Writer
Tomas Franzese is a Staff Writer at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.