Assassin's Creed Origins Gets New Video Showing and Explaining Combat Gameplay

August 17, 2017

Today Ubisoft released a brand new video of Assassin’s Creed Origins, showing combat gameplay and having Game Dirdctor Ashraf Ismail explain how it’ll work.

We hear how combat has been changed to a hitbox system, which means that distance, weapon speed and position matter in the new game.

Ismail also explains that there are “a ton” of melee and ranged weapons, including the hunter bow, the warrior bow, the rapid-fire bow, the predator bow, bare fists, sword and shield, spear, heavy blunt weapons like maces, heavy bladed weapons like giant axes, the scepter (which is a very fast staff), and two short sword that can be dual wielded.


There are both lights and heavy attacks, and different weapons have a different combo setup. Equipment is now very RPG-driven, with weapons that have specific attributes and special effects like fire or poison damage.

The team wanted combat to be difficult, and fighting too many enemies will likely cause the player to be overwhelmed. That said, they can dodge, parry, block and even transition between melee and bows very quickly, without breaking the flow of battle.

If you want to see more about Assassin’s Creed Origins, you can check out gameplay and a trailer from Microsoft’s press conference at E3, another trailer from Ubisoft’s own briefinga large batch of screenshots, and more gameplay on Xbox One X. Recently, Ubisoft mentioned that it expects the game to sell better than Syndicate, but a bit worse than Unity and Black Flag.

Assassin’s Creed Origins will launch for PS4, Xbox One and PC on October 27th.

Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

Read more of Giuseppe's articles

Got a tip?

Let us know