PS4 dominates Ubisoft Sales for Q3; Assassin’s Creed Ships 10 Million, Far Cry 4 Ships 7 Million

on February 12, 2015 11:42 AM

Ubisoft just sent a press release with its new financial report for the third quarter of its 2014-15 fiscal year, related to the period between September 1st and December 31st.

Sales for the third quarter of 2014-15 came to €809.7 million, up 55.8% (or 49.5% at constant exchange rates) compared with the €519.7 million recorded for third-quarter 2013- 14.

For the first nine months of fiscal 2014-15, sales totaled €1,293.9 million versus €813.0 million in the corresponding prior-year period, representing an increase of 59.2%.

The third-quarter sales figure was higher than the target of approximately €730 million announced when Ubisoft released its first-half 2014-15 results.

The company also shared a few key points explaining its performance, including shipments for the Assassin’s Creed franchise, Far Cry 4 and The Crew, and the fact that Watch_Dogs was the biggest launch ever for a new IP in the EMEA region, while it came second in the United States:

  • A sharp increase in market share to 12.8%1 for 2014 (from 9.6% in 2013).
  • A very good performance delivered by the two Assassin’s Creed® opuses, Far Cry® 4 and The Crew ®, with respective sales of 10 million, 7 million and 2 million units (sellin).
  • Far Cry 4 was voted “Best Shooter” at “The Games Awards 2014”.
  • Assassin’s Creed Unity won the prize for best “Character Animation in a Video Game” at the Annie Awards.
  • To date, The Crew has recorded the best sales1 for the racing games released in late 2014.
  • A solid showing from Just Dance® with 4 million units sold (sell-in).
  • The continued success of Watch Dogs®, with 10 million units sold (sell-in) since its release. Watch Dogs is the biggest launch ever of a new IP in the EMEA region and the second largest launch in the United States.
  • A 157.0% surge in digital segment revenues to €138.0 million in the third quarter. For the first nine months of 2014-15, revenues generated by the digital segment came to €274.1 million, up 120.3% year on year, and representing 21.2% of Ubisoft’s total sales compared with 15.3% in the same period of 2013-14.
  •  A robust 25.9% increase in back-catalog sales to €67.1 million in the third quarter. For the first nine months of the fiscal year, back-catalog sales rose 6.1% to €181.9 million.

Chief Executive Officer Yves Guillemot commented the company’s performance with a brief statement:

In 2014, Ubisoft offered gamers the most diversified line-up in the industry, with titles such as Assassin’s Creed Unity, Child of Light, Far Cry 4, Just Dance 2015, The Crew, Trials Fusion and Frontier, Valiant Hearts and Watch Dogs. This uniquely varied offering was also recognized for its overall quality2 . As a result we achieved a third-quarter performance that was well above target and we expect to generate a record level of free cash flow for 2014-15. We are now capitalizing on the investments we have made over the past several years to further develop our creative strengths, boost our marketing impact and extend our digital footprint. Our performance is all the more impressive given that it is wholly3 the result of Ubisoft’s teams. Each of these successful games was developed by our in-house studios and we own our brands, which means that our destiny is in our own hands and we are internalizing the value created for our shareholders

2015-16 should see a return to growth in the consoles market, in a more competitive games environment and with a substantial installed base for both Xbox One and PLAYSTATION®4. Against this backdrop, Ubisoft will be offering an exceptional line-up and we intend to drive player engagement further through high-potential live services for our games across consoles, PC and mobile.

Ubisoft expects sales for the fourth quarter to amount €146.0 million, down by approximately 25% compared with the fourth quarter of 2013-14, and raised the target for the full fiscal year to €1,440 million (40 million more than the previous goal).

We also get a handy breakdown of sales by platform and by region, seeing a stark domination of the PS4 platform over all others, while shipments in Europe are coming close to those in North America, even if the North American continent still remains on top by 4%.



 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.