Assassin's Creed Unity Gets a Lot of New Info About Arno, Progression, Gameplay and the Delay

By Giuseppe Nelva

August 29, 2014

After the two week-long delay that shifted its release to November 11th, Assassin’s Creed Unity is being showcased at PAX Prime, and Creative Director Alex Amancio took his time to answer a large number of questions from the fans on Twitter.

Here’s a summary of the details he provided:

  • The context of the modern day story of Assassin’s Creed Unity changes significantly from the Desmond Myles cycle.
  • Progression-wise, you can purchase every skill by when you become a master assassin, but getting every weapon “is a different story.”
  • There are four different specialization for Arno, and you can decide to focus on one of them.
  • There are four co-op skills, but you can only have one active at a time.
  • The game will have “epic action scenes,” even if Amancio didn’t want to spoil them.
  • A lot of the engine was reinvented for Assassin’s Creed Unity.
  • Since the team is reinventing the fundamentals of the game, there are more unknowns in development than in previous titles.
  • The delay was decided because more polish can be done when the game “comes together” towards the end of development. In those last two weeks the little details add up, and “can be the difference between a good game and a great game.”
  • The missions related to Arno’s redemption quest are single player, those related to the Brotherhood and their dealings in the French Revolution can be played co-op.
  • The catacombs of Paris will be accessible.
  • Arno speaks the occasional word in French, like Ezio did with Italian.
  • Arno is unrelated to Desmond. He belongs to another bloodline.
  • Each mission has a star rating system to indicate their difficulty.

Personally, I have to admit that every new piece of information I hear about Assassin’s Creed Unity raises my hype level about the game. The franchise has quite a few chapters already under its belt, but Unity definitely looks like a fresh experience.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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