Assassin’s Creed Unity’s Fourth Patch Releases – Xbox One Error Causes Some Users to Redownload Entire Game

on December 17, 2014 11:39 AM

Launching as one of this year’s biggest titles, Assassin’s Creed Unity also happened to have an infamous launch with numerous bugs and technical issues across all platforms, leading Ubisoft to offer free DLC, a free full-priced title, and more as an apology while the development team has been working non-stop on patches and fixes for the game.

Following the release of the fourth major patch for Assassin’s Creed Unity, which in its launch this week aims to correct framerate issues, performance and stability, online functionality, and other areas of the title. Coming in at a hefty 6.7GB, it’s no quick download, but Ubisoft’s Live Updates page for Unity assures that the patch aims to correct many of the longstanding issues with the game by restructuring the Paris City map.

However, a new update on the Patch 4 post indicates that some users of the Xbox One version are reporting issues where after previously applying Patch 3, users are being prompted to download a 40GB file instead of t he 6.7GB in Patch 4 – effectively replacing the entire game, rather than just updating the specific files and portions of the game needed. Ubisoft assured that the current Xbox One issue is “not the expected behavior” for the patch, and while it doesn’t have any effect on the game’s patch files, it will mean that some users of the Xbox One digital version will have to wait longer for the download to finish.

Ubisoft did provide one workaround for those with the retail disc version of the Xbox One title, as users “can uninstall the game and reinstall it. On starting the game, the patch process will start with the correct download size.” Currently there is no confirmed ETA for when the Xbox One issue will be resolved with the 40GB vs. 6.7GB download, but stay tuned for more information as news develops.

Assassin’s Creed Unity is available now on PS4, Xbox One, and PC.

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.