Assassin's Creed Valhalla Accessibility Features Detailed

Here are some of the accessibility features you can expect to see at launch.

By Ben Bayliss

October 14, 2020

We’ve been able to jump back into Assassin’s Creed Valhalla again ahead of its launch next month. And while Cam was busy being a Viking assassin during a preview event, Ubisoft also let us in on some accessibility settings heading to the game at launch.

Players will be introduced to a core set of options that will be available from the first-time boot. This will allow players to set some of the key options they require changing from the off, allowing them to jump right into the game, confident those settings have been applied.

Controls will be remappable for keyboard, mouse, and controllers, such as the ability to swap sticks, change vibration intensity, and more. Players can also choose to have toggle inputs or hold inputs, with the hold inputs coming with the ability to adjust the length of interaction holds.

Quick Time Events (QTEs) will allow the option of choosing between a one-time press, hold, or repeated presses. And there’s also to be three levels of aim-assistance for when players use the bow.

Screen shake can be disabled, and players can make use of different levels of difficulty in different areas. Fight difficulty will come with 4 settings, stealth with 3 settings, and exploration with 3. Players can also choose to enable “Guaranteed Assassinate” which will allow a successful assassination no matter the target’s level.

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Odin’s Sight works similarly to the previous 2 Assassin’s Creed games’ scan ability, but in Valhalla, players can see further visual cues by turning on closed captions. And like the previous games, players can control a bird to scout areas as well as tag enemies and waypoints.

As for the HUD, menu fonts and icons can be adjusted along with what HUD elements are shown and their backgrounds. There are colorblind modes, menu narration with adjustable pace and volume.

Subtitles can be turned on and come with 3 size options and the choice to have speaker names. Closed captions are also available, which will show visual notifications for in-game sounds. There’s also the usual volume sliders, but a “dialogue boost” option will allow players to boost spoken dialogue.

And another feature that will be helpful for blind players is “obstacle collision” pings that play a sound to indicate when a player is stuck on something. Ubisoft previously spoke to DualShockers about its goal to embed accessibility into its DNA and that the company has a focus on blind accessibility at current.

Another thing is that it seems as if Ubisoft has changed how players navigate the menus now. In Origins and Odyssey to navigate menus, players had to control a free-cursor, even when using a controller. Now, players will be able to use free-cursor if they wish, but there’s an option for “Focus” mode which just basically snaps to menu items.

Assassin’s Creed Valhalla is to launch on November 10, 2020, for PS4, PC, Xbox One, Xbox Series X / S, and then shortly after on the PS5.

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Ben Bayliss

Based in the UK and adores venturing through FPS horrors and taking photos in pretty much anything with a functioning photo mode. Also likes car games.

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