According to the narrative director behind Ubisoft's upcoming Assassin's Creed Valhalla, he believes that players will not have experienced a story in the way Valhalla tells it.

In an interview with GameSpot, (Thanks, VG247) Darby McDevitt states that he believes one of the stand-out aspects of Assassin's Creed Valhalla is the structure of the narrative. "we do approach narrative in this game in a very unique way" he explains, "the structure of the narrative is different--it actually didn't rely on next-gen tech at all, it relied on structuring story experiences in a way I haven't seen in any game as far as I can think of--this will definitely be a unique story structure for Assassin's Creed fans. ".

"I would even dare say it's quite unique for any game." he continues, "I don't think people have experienced a story in quite this way--how we present it to you, how you consume it--it's very unique. And again, it doesn't rely on next-gen at all. It relied on being willing to experiment with a different way of presenting information to players and leading you through the world."

It seems McDevitt is excited for us to experience the unique narrative. Previously, McDevitt was the lead scriptwriter for Assassin's Creed Black Flag, and Revelations. He was also involved in writing, research, and the conception behind Assassin's Creed Origins. 

We'll likely get to experience a taste of the narrative when we see a gameplay reveal later today, a week after the CGI trailer landed. The game sounds like it's going to be huge, with players being able to embark on a journey across The Four Kingdoms of England. in addition, McDevitt explains in the interview with GameSpot that players will find themselves "building a settlement, raiding, getting into big battles, meeting lots of incredible historical and fictional characters, and trying to make a new home for themselves in England."