Astral Chain Dev Blog Explores the “Pixelizer,” Which Gives the Game a Retro Touch
Astral Chain user interface programmer introduces us to a side feature of the game, giving the already stunning visuals a retro-y feel.
This week’s Astral Chain developer’s blog stars user interface programmer Akinori Tabuchi (who previously covered the the interface design in Part One and Part Two of the dev blogs) talks about a pretty nifty feature.
Later on in the game, once you’ve completed a certain case, you’ll get a very special add-on for the camera called the Pixelizer. To demonstrate its function, shown below is a normal screenshot of the Neuron command room:
But when you activate the Pixelizer and then take a screenshot of the same area:
According to Tabuchi, “once you’ve found the Pixelizer, you’ll have access to it whenever you use your camera. That means you’ll be able to see and photograph the Ark and its inhabitants in full pixelated glory in real time.”
And while it’s certainly not a mechanic that contributes to the overall function of the game, it’s nice to see developers get to put in fun features like this. And even nicer when they get to share that passion and excitement for said feature with others — especially with all the players already enjoying the game it’s included in.
If you want to see more of the Pixelizer in action, check out the gallery below for some really cool screenshots that Tabuchi took straight from the game:
The title received some lovely post-launch artwork from both the NieR:Automata and Bayonetta’s character designers. The official PlatinumGames Twitter account also released new art from the studio’s main artist Hajime Kimura, celebrating the title’s success.
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