Obduction, which means to lay over or cover, is also the name of award-winning studio Cyan’s newest project. They took to Kickstarter only two days ago and already made $351,711 of their $1.1 Million stretch goal.
The game will be taking cues from their earlier title, Myst, in creating “stunning landscapes, deep storyline, engaging characters, dramatic soundscapes, and challenging yet intuitive puzzles.” The story of Obduction begins with the protagonist’s abduction. On a crystal clear, moon-lit night, a curious, organic artifact drops from the sky and inexplicably whisks the protagonist away across the universes. Of course exploration and making your own discoveries is key.
Cyan also details gameplay mechanics similar to Myst that will resurface in Obduction:
- Build every element of the experience to make you, the player, feel like this virtual world has become your world.
- The interface should be intuitive and transparent.
- The story should be revealed through exploration and not necessarily shoveled out in cinematic form.
- The puzzles should range from easy to difficult, but even the toughest puzzles should be designed so that you know that all the pieces to solve it are there in front of you.
- The sound and music should be balanced; they should add emotion but not become distracting or annoying.
The game also uses Unreal Engine 4 in order to utilize its realtime engine capabilities. You can check out the pitch video and gallery below and if you want to support the Kickstarter campaign, go here to contribute.