The day has finally come — according to a recent PlayStation Blog post by developer Thomas Happ, 2D sidescroller and indie darling Axiom Verge will make its long-awaited debut to PlayStation Vita on April 19, 2016.
As many remember, the game originally launched for PlayStation 4 on March 31, 2015 with the promise of a Cross Buy PlayStation Vita version shortly after. The year-long delay has brought many questions and — in some instances — even animosity. In the blog post, Tom gave a brief explanation:
When I started development of Axiom Verge, I was using a development framework called XNA. Support for XNA was abandoned, so the community created an open source version of XNA called MonoGame. Sony told me they were working to get MonoGame supported on both PlayStation 4 and PS Vita. I knew that Axiom Verge would be great on a handheld, so I jumped at the opportunity.
Tom Spilman from Sickhead Games was in charge of the porting process. Porting an engine to a new platform is an incredibly complicated task, yet he was able to pull it off easily for PlayStation 4. After the PlayStation 4 version was done, however, porting it to Vita turned out to be a lot more challenging. Optimizing an engine is slow and painstaking work. As the months ticked by, Tom was feeling a great deal of pressure to get MonoGame working.
As a thank you to patient fans, both the PlayStation 4 and PlayStation Vita version will be discounted by 10%. And, as mentioned previously, grabbing the game on one system will allow you to download the game on the other.
Axiom Verge is currently available on PlayStation 4 and PC — the PlayStation Vita version will come out April 19, 2016. The game has also been announced for Wii U and Xbox One, to be released in 2016.