Banjo-Kazooie: Nuts & Bolts is the red-headed stepchild of the Banjo-Kazooie series. The game, which isn't highly talked-about from fans very often, decided to place an emphasis on creation tools rather than the classic platforming that the original Banjo games are known for. Even though it's technically the third mainline entry in the series, you'll frequently hear fans talk as if it doesn't even exist, instead still begging Rare to finally make a Banjo-Threeie.

In a new tweet from the game's own composer Grant Kirkhope, it seems that he even has some difficult feelings towards Nuts & Bolts. Even though Kirkhope acknowledged that he thinks Nuts & Bolts "is a good game" he also believes that the title's biggest fault is that it's a Banjo-Kazooie game in the first place.

"Banjo Kazooie Nuts and Bolts is a good game, in some respects it pre-dates Minecraft’s build “anything” mechanic," Kirkhope stated. "It just shouldn’t have used BK and been a stand-alone IP."

For the most part, I agree with Kirkhope's sentiments expressed here. As a massive Banjo-Kazooie fan myself, I don't think Nuts & Bolts is inherently an awful game, it's just the antithesis in a lot of ways compared to what I loved about past Banjo games. If Rare would've made Nuts & Bolts its own standalone IP, I think the game would've been much more well-received. Fans wouldn't have come in with such high expectations only to be let down when N&B proved to be something largely different from other Banjo titles.

Banjo-Kazooie: Nuts & Bolts released all the way back in 2008 and we haven't seen the iconic bear and bird duo return in their own game since that time. Hopefully, Rare, or another developer, will get the chance to return to the franchise one day and make good on a new installment. And hopefully, if that happens, Kirkhope once again returns as the composer. I mean, he kind of has to, right?

Until that time, Banjo-Kazooie are slated to arrive in Super Smash Bros. Ultimate later this year as a new playable character.