Battlefield 1 Passes 21 Million Players; Electronic Arts Announces "Outstanding" Financial Results

Electronic Arts just disclosed its results for the three months between April 1st and June 30th, 2017, and they're good.

Today Electronic Arts announced its financial results for the first quarter of fiscal year 2018, which goes from April 1st, 2017 to June 30th.

You can check out the figures (in million dollars) in the table below. As you can see, they’re all firmly in the black.

Interestingly, we also get a breakdown of rvenie between digital and physical marketplaces, and it’s obvious that digital sales have took off majorly compared to brick and mortar. We also see how both revenue and income figures have significantly increased year-on-year.

Chief Executive Officer Andrew Wilson accompanied the press release with a statement, calling the period in question an “outstanding quarter,” promising “extraordinary new games” and “content-rich live services” for the upcoming months.

“Q1 was an outstanding quarter, with thriving player communities in our top franchises like Battlefield, our EA SPORTS portfolio, Star Wars, and The Sims continuing to grow our network and drive our digital business. We have built strong momentum, and now we are accelerating into a year of tremendous innovation, where extraordinary new games, content-rich live services, and expanding global competitions will deliver more fun for our players and fuel growth for Electronic Arts.”

A second comment was also provided by Chief Financial Officer Blake Jorgensen, who underlines that live services have transformed Electronic Arts’ business model at a fundamental level.

“We had a great start to the fiscal year, primarily due to our event-driven live services. Our operating cash flow was the highest ever for a first quarter, and underlines how live services have fundamentally transformed our business model. Driven by innovation and live services, we expect to continue to grow our profitability and cash generation.”

The press release also included a batch of highlights describing key achievements for the publisher in the past quarter. Notably, Battlefield 1 overtook 21 million players, which is certainly a solid result considering how EA executives were hesitant to set the game in World War I.

  • Digital net sales of $3.147 billion for the trailing-twelve-month period represents 63% of total net sales, up 23% year-over-year.
  • Ultimate Team total unique player population grew 11% year-over-year.
  • Battlefield 1 had more than 21 million players joining the game as of quarter end.
  • Monthly active players for The Sims 4 on PC increased more than 20% year-over-year.
  • FIFA Mobile unique player base grew to more than 95 million.
  • Since launching its first season, NBA LIVE Mobile has engaged more than 70 million unique users.

* Net sales is defined as the net amount of products and services sold digitally or sold-in physically in the period.

Last, but not least, we get the outlook for the full fiscal year, that will end on March 31st, 2018.

  • Net revenue is expected to be approximately $5.075 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $25 million.
  • Net income is expected to be approximately $1.125 billion.

If you want to compare these results with the previous quarter (Q4, 2017), you can read our dedicated article.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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