Battlefield 5 Will Have “More features. More extras. More destruction;” No Military Advisers for Battlefield 4

on October 20, 2013 4:10 PM

The massively anticipated and hyped Battlefield 4 is just around the corner, but what does the future hold for the series? Will there be a Battlefield 5? And how will it be? EA DICE Producer Patrick Bach dropped some hints as part of a very long and interesting interview on the New York Times‘ website.

The question was “What could possibly make Battlefield 5 — due in just a few years — an even bigger deal than Battlefield 4?” Bach Responded:

More features. More extras. More destruction. Every new game needs to be the next big thing.

According to the interviewer, Bach’s response came with “a touch of frustration.”

On the other hand, we also learn an interesting element about the development Battlefield 4: The experience with Medal of Honor taught Electronic Arts that authenticity alone doesn’t make a good game. Medal of Honor had several high-profile military advisers (some of which didn’t even have permission to be there), and it still failed. That’s why Battlefield 4 has no military advisers at all. The only help EA DICE has in making its game more realistic is an uniform collector:

He comes in, we play dress-up, and if it looks cool it goes into the game.

According to the interview, the rest of the research is done via YouTube, while “a bigger priority is making the game more vivid. Video games aspire to the level of virtual reality, where the players are in so deep that they forget they are in a game. There is nothing that shooter players hate more than a lack of cause and effect. It breaks the dream.”

While some may clamor for authenticity, it’s difficult not to understand DICE’s standpoint: they’re working on a shooter, not on a simulator, and all the authenticity of the world will not make the game more fun. As a matter of fact, it could make it less spectacular, and most probably many more games want a spectacular game than an authentic and realistic one.



 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.