Bethesda Boss Talks Unannounced Titles
Apparently Bethesda is hard at work on some unannounced titles, putting over 90 staff members on one project, which has been in development for about two years. In an interview with Eurogamer over the weekend at QuakeCon, Bethesda’s Todd Howard mentioned these facts, and that the one that is furthest along will be announced “soon”.
The second bit of good news is that Howard mentioned that “from when you first hear about it to when it’s out will be the shortest it’s been for us”. He went on talking about how the game is pretty far along. They’ve been holding off showing it in the earlier stages because when they do reveal it, they want to have a substantial amount of assets to accompany it. I can get behind that.
Something else that piqued my interest about this new game is that Howard mentioned it uses a modified version of Fallout 3’s game engine, which itself is a modified version of Oblivion’s engine. So, we’re looking at a game built for current generation platforms, which uses the Oblivion/Fallout 3 game engine, except better. I’m going to put my money on a new Elder Scrolls title, because if it isn’t, I’m going to go all nerdrage on the Internets. Because that is what the kool kids do.
As a final thought, even though it is built on a pre-existing game engine and made for current generation consoles, Howard mentioned that “you almost feel like you have a new console when you see the game”. So, it’s likely that the game engine was improved drastically, as well as the fact that we’re well along in this generation’s hardware cycle so developers are more in-tune with how to use it to their advantage.
Please say this is Elder Scrolls V. I will love you forevers.