With Ubisoft Montpellier’s latest game, Rayman Legends, largely behind them, it has been assumed that work will now continue on their upcoming and highly-anticipated sequel, Beyond Good & Evil 2. In a recent interview, Montpellier’s Michael Ancel described his thought process during the development of the first game, and where this has lead them during development of the sequel.
“In Beyond Good & Evil, we tried to make the player travel and discover different things, and I think it’s something that you really need… It’s like in a good story, or a good book, or a good movie: the whole book is supposed to bring you to this special moment,” Mr. Ancel explained, “it’s meant to make you feel something very strong, even if it’s short. It’s something that we haven’t achieved yet [in the game industry]. I have the idea to build this kind of thing, but honestly, it’s something that we need to work on.”
Mr. Ancel also articulated that due to how advanced graphics have become, it is no longer necessarily a chief priority in development of a game. “We know how to make games, but we need to work on how to make them really exciting and mysterious at the same time,” he explained, “we’ve made games with big cinematics and expensive sequences, and we’ve tried to make the games for millions of people. Now there are other explorations that we need to do.”
Beyond Good & Evil 2 will be published by Ubisoft for the PlayStation 4, Xbox One, Wii U, and PC.