Beyond Good & Evil 2’s Michel Ancel Explains Delays, What To Look Forward to in Next Game
Earlier this month, Ubisoft and game designer Michel Ancel gave hope in confirming that the long-in-development Beyond Good & Evil 2 was finally entering pre-production after years of on-and-off production, with Ancel providing a few more details on the title’s development backstory and what to expect from the new game.
In a post on his Instagram account, Ancel shared some behind-the-scenes concept art on the game from 2008 with initial designs for the characters (including protagonists Jade and Pey’j), with Ancel explaining that “the game was playable with many prototypes” at that point.
However, Ancel also explained that the title at that point suffered “much technical issues,” leading to its scattered development cycle. Faced with the choice of either cutting back on “the game of our dreams” or having to stall the project and work on other games, Ancel and his team “decided to return to 2D,” with the team instead working on Rayman Origins and Rayman Legends in the years since.
Ancel also shared in his post that features such as “planet exploration, space travel, cities” were all intended to be featured in the original Beyond Good & Evil when it first released, though instead it seems likely that those features may be included in the upcoming new title.
Ancel closed out his post by explaining that “we still have loooooots of work but now the tech is ready and the team is fantastic!”
Beyond Good & Evil 2 is currently in development.
2008 Characters . The game was playable with many prototypes . All videos where realtime but we had too much technical issues . We wanted planet exploration , space travel , cities … All this was also supposed to be in BGE 1 … Instead of not doing the game of our dreams , we decided to return to 2d , have fun with Rayman and go back at work for Beyond good and Evil 2 . We still have loooooots of work but now the tech is ready and the team is fantastic !