Beyond Good & Evil 2’s Michel Ancel Explains Delays, What To Look Forward to in Next Game

on October 19, 2016 7:50 AM

Earlier this month, Ubisoft and game designer Michel Ancel gave hope in confirming that the long-in-development Beyond Good & Evil 2 was finally entering pre-production after years of on-and-off production, with Ancel providing a few more details on the title’s development backstory and what to expect from the new game.

In a post on his Instagram account, Ancel shared some behind-the-scenes concept art on the game from 2008 with initial designs for the characters (including protagonists Jade and Pey’j), with Ancel explaining that “the game was playable with many prototypes” at that point.

However, Ancel also explained that the title at that point suffered “much technical issues,” leading to its scattered development cycle. Faced with the choice of either cutting back on “the game of our dreams” or having to stall the project and work on other games, Ancel and his team “decided to return to 2D,” with the team instead working on Rayman Origins and Rayman Legends in the years since.

Ancel also shared in his post that features such as “planet exploration, space travel, cities” were all intended to be featured in the original Beyond Good & Evil when it first released, though instead it seems likely that those features may be included in the upcoming new title.

Ancel closed out his post by explaining that “we still have loooooots of work but now the tech is ready and the team is fantastic!”

Beyond Good & Evil 2 is currently in development.

Young Jade . Non official visual research I did a long time ago with art director Celine Tellier

A photo posted by Michel Ancel (@michelancel) on

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.