Bioshock Infinite to Make Use of “Special PS Move Peripheral”
Once upon a time in the magical land of E3, Irrational Games announced that their upcoming title Bioshock Infinite would support Playstation Move. Many moons later, after not a peep on the subject, a Playstation Move feature ran on Playstation UK, intimating at the hardware’s future relationship with Bioshock:
“And prepare to head to Columbia in 2012, the city in the sky featured in BioShock Infinite, as you attempt to save a girl named Elizabeth from the ominous Songbird. A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future.”
What is this mysterious unnamed peripheral, and how will it mesh with the shooter? Head honcho Ken Levine has promised us an experience that is more than just a simple video game; participation through Playstation Move would certainly deepen the intimacy between the player and the in-game environment.
How do you feel about playing a shooter with motion control capture?