2D Fighter BlazBlue Centralfiction Getting a PC Release This Month

2D Fighter BlazBlue Centralfiction Getting a PC Release This Month

Arc System Works announced that their 2D fighter BlazBlue Centralfiction will be receiving a release for PC on April 26, available now for PlayStation 4 and PlayStation 3.

By purchasing the game, players will gain access to an original soundtrack and digital “Memorial Book”, which is assumed to be a digital version of the art book packed in with the Limited Version of the console release.

The developer provides information about the game-via the Steam page:

Combined with 2D fighting game and visual novel, the BlazBlue series has been supported by many fighting game fans. The latest installment, BlazBlue: Central Fiction, serves as the ending to the Azure Saga and reveals the truth that has ever been in mystery.

First time in this series, “Naoto = Kurogane, “Hibiki = Kohaku,” “Nine = the = Phantom,” and “Izanami” appear as playable characters and three DLC characters from the console version—“Es” from the XBlaze series that shares the same worldview as Blazblue, “Mai Natsume” from the BlazeBlue spin-off manga, Remix Heart, and “Yuki Terumi,” the true form of “Susano’o”—-newly join to bring total 35 playable characters.

Introduction of New Systems:

  • [Overdrive] – Each character can strengthen his/her unique ability for a certain time.
    When [Overdrive] is triggered, the Overdrive icon changes its shape and a purple gauge is displayed.
    This gauge will decrease over time and when it disappears, [Overdrive] is terminated.
    [Overdrive] lasts longer if the character’s health is low and the round timer stops during activation
    After using [Overdrive], the Overdrive icon shows a number counter. Overdrive can be used again when the number reaches 10.
    The number increases over time or damage taken, but during [Active Flow], it increases much faster.
  • [Exceed Accel] – It is a very powerful attack that can be used during [Overdrive].
    After it is used, [Overdrive] immediately ends.
    When activated during [Active Flow], the damage and effects are boosted.
  • [Active Flow] – Fighting aggressively and landing attacks or using heat gauge etc. starts [Active Flow].
    It enhances the fight power and shortens the [Overdrive] cool time etc. to make favorable fighting conditions.

You can check out the digital bonus preview below: