Blizzard Admits a Mistake in the Design of WoW: Cataclysm, Promises Change for Pandaria

on January 15, 2012 10:45 AM

According to many one of the worst flaws of the Cataclysm expansion of World of Warcraft is its linearity, that prompts players to move from hub to hub without really providing any kind of incentive for wandering and exploring the world.

Blizzard seems to have taken notice, admitting the mistake in the design of the latest expansion and promising a different approach with the upcoming expansion Kung fu pan… ahem… Mists of Pandaria, as community manager  Nik Gianozakos briefly explained on the official forums

 That was an error we made with the design of Cataclysm, but getting players invested in the world again is something we’re interested in addressing with Mists.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.