Blizzard's Jeff Kaplan Talks Overwatch Competitive Play in New Developer's Update Video

By Ryan Meitzler

June 20, 2016

Overwatch launched last month to great critical and commercial success, along with a player-base that’s already exceeded over 10 million players. However, the team at Blizzard Entertainment are already looking to the future with new updates on the long-awaited competitive play mode.

In a new developer’s update video from Blizzard Entertainment, game director Jeff Kaplan shared some new insights into Competitive Play for Overwatch to bring ranked multiplayer into the title, and expected to release later this month.

Specifically, Kaplan mentioned a few details around the implementation of Competitive Play for the game, explaining that in-game seasons will now extend to two-and-a-half months (instead of previously being one month), with a two week break in-between each season.

Competitive Play will be aimed at “players who want to take the game more seriously” and the hardcore audience, with the mode to be based on players’ skill rather than a more general progression system. Players’ skill will be based on their “matchmaking rating” (MMR), which will correlate to players’ abilities between levels of 1 through 100. Matches will provide players with their skill rating alongside those of their teammates and opponents, along with an average skill rating for each team to show players “how fair of a match is that’s about to happen.”

Kaplan also addressed that player ranks will instead fluctuate up and down, instead of moving through ranks as in previous beta implementations of Competitive Play (such as Challenger, Advanced, Expert, etc.).

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In addition to Competitive Play, new cosmetic items and rewards will also be available that are tied to success in the mode, with new sprays, player icons, and a new “golden gun system” for higher-skilled players in the game.

Overwatch is available now for PS4, Xbox One, and PC – you can watch more on the game’s upcoming Competitive Mode below:

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Ryan Meitzler

Ryan is the Editor-in-Chief at DualShockers and has been a lover of games as long as he can remember. He holds a BA in English and Cinema and lives in New York City.

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