Bloodborne Producer Masaaki Yamagiwa Talks Gameplay, Expectations, The Power of PS4 and Much More

on March 16, 2015 4:34 AM

Last Friday I was at From Software in Tokyo for a press event, and together with my old buddy Antonio “Tanzen” Fucito from we double-teamed SCE Japan Studio’s Producer Masaaki Yamagiwa, who has been the face of Bloodborne for the longest time.

Yamagiwa-san gave us quite a lot of information about gameplay, the team’s expectations, the work done on PS4 and more, aptly translated by SCE Japan Studio’s Brendon Pritchard.

You can see the convo just below.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.