Bloodstained: Ritual of the Night Adds Monobit and DICO to Development Team
Bloodstained: Ritual of the Night has added DICO and Monobit to its team working on the game.
DICO — a team that has worked with Creator Koji Igarashi in the past — is set to help with globalization. Emilio Gallego, DICO COO, accompanied the announcement with the following statement:
“Nice to meet you. I’m the COO of DICO, Emilio Gallego. We’ll be working with IGA again as one of the teams working on the development for Bloodstained. We’re very excited for the project and are ready to step up to the plate. DICO stands for Developers for International Communication. We dedicate ourselves to developing for a global audience. With Bloodstained, we’re confident that we’re equipped with the team best suited to provide a game true to IGA’s vision. We know the fans are eagerly awaiting his latest masterpiece, and are proud to be able to help deliver it to the world. We’ll do our best!”
The other team involved, Monobit, is involved for “support on all technical aspects of the project.” Honjo Yoshitaro, CEO of Monobit added the following:
“Nice to meet you. I’m Honjo, CEO of Monobit. We’ll be providing technical support for the development of Bloodstained. I’m personally a big fan of the original series, and am honored to be able to work in IGA’s latest project. We’ll be using our technical know-how to give the team the tools they need to make Bloodstained the best game it can be. We think you’ll love it, and look forward to helping the project come together.”
Laslty, Koji Igarashi mentioned in today’s Kickstarter post that updates for the game will be slowing down somewhat due to a reorganization of the development structure. However, he feels that the new team will be able to “deliver the quality output that the team and the backers are both anticipating.”
Bloodstained: Ritual of the Night is slated to release on PS4, Xbox One PC, Wii U, and PS Vita sometime in the first half of 2018. Below, you can watch the new developer update video: