As you might have heard, the PS4 remake of Shadow of the Colossus is due out next week. Sony is still doing their part by marketing the game in the lead up to launch and today released a new video to detail more of how the most famous aspect of the game was remade.
This new video features Bob Wallace from Bluepoint Games showing the process it took to bring the original colossi models from the PS2 version of Shadow of the Colossus and update them for a new era. Wallace talks about how they had to extract the data from the models of the original game before bringing them into the new, high-resolution version of Shadow of the Colossus.
One of the more interesting things that Wallace describes that they tried to do with the improved visuals was to add more texture to each colossus in the game. Wallace says that he and the team at Bluepoint added many scuffs and sword marks onto the colossi to give the impression that they have a deep history before the game’s protagonist Wander finds them. While this is something that the original version Shadow of the Colossus tried to convey, the tech in the PS2 era couldn’t do it justice.
You can find the full video below if you’re interested in seeing more about the recreation process at Bluepoint. In case you haven’t already, be sure to also check out our review of Shadow of the Colossus before it hits store shelves next week on February 6.