Breakout Mode for Halo 5: Guardians Refreshed with Redesigned Maps and Starting Weapons
The competitive multiplayer mode Breakout in Halo 5: Guardians has received redesigned maps, new starting weapons, and more in a refresh that went live this week. All five starting maps have been modified and updated, and a new community created map, Knell, has been added to the lineup.
Breakout now enables full shields, motion tracker, a starting Magnum with eighteen shots (previously twelve), the capacity for four grenades (instead of two), and instead of pushing the flag into the opposing team’s base you now have to return it to your own.
QUINN: I’m personally very excited to play a Breakout that feels closer to the Halo gameplay that I love. I’m excited to clutch a 1v2 with my teammates going crazy over their microphones – or fail miserably and laugh with my teammates at my performance just in time for the next round to being and go right back into the thick of it.
ALEX: First, I’m looking forward to seeing more of those white-knuckle comebacks and clutch moments that Breakout excels at. I’m also very interested to see how people play with the weapons on the maps, as they play much differently in this mode. An Assault Rifle may be easily cast aside in Slayer by some, but when placed on the map here it can be a power house due to its ability to keep players outside the shotgun range of their opponents. Lastly, I’m excited to see how players take to the mobility of the maps. We tried to offer a lot of funs ways to traverse the maps, and for those like me who enjoy Halo 5’s fun sliding spots (like in Fathom), we think you’ll be pleasantly surprised with some of the new routes available to players who enjoy mixing up their mobility approaches.
You can view images of the remade maps, as well as the new one Knell (in red), in the image gallery below. The playlist refresh is live now so you can log into Halo 5: Guardians Arena and check it out yourself when you have time.