Bridge Constructor Portal’s PC Community Can Now Go Crazy With the New Level Editor

Headup Games and Clockstone Software have added a detailed level editor to the PC version of Bridge Constructor Portal.

on October 17, 2018 1:39 PM

Both Portal and Bridge Constructor offer unique takes on the puzzle genre, and together they work surprisingly well in Bridge Constructor Portal. When the game hit PS4, Xbox One, and Nintendo Switch in Feburary, DualShockers’ own Tanner Pierce reviewed the title quite well, giving it an 8.5 and saying that the mash-up was “worthy of the Portal name in every way.”

It looks like the Bridge Constructor Portal is about to get even more crazy on PC, as Clockstone Software and Headup Games have introduced a community level editor. This level editor was added to the PC version of Bridge Constructor Portal yesterday through a new update. After creating a level, players can simply upload it to the Steam Workshop. Interested players can then download new levels off the service as well. So far, 23 levels have been uploaded to Steam Workshop, and vary in their level premises and design.

Considering the crazy things people have been able to do with the limited tools of games like Super Mario Maker, I’m quite excited to see what the Bridge Constructor Portal community can come up with. For now, Headup Games has confirmed to DualShockers that this Level Editor is exclusive to the PC version of Bridge Constructor Portal available on Steam.

The Window 10 Store version of the game the just launched yesterday doesn’t feature a level editor, though it does feature cross-saving with Xbox One. DualShockers will be sure to let you know if Clockstone Software and Headup Games’ plans change.

You can check out the trailer highlighting the new level editor below. Bridge Constructor Portal is currently available on PC, Mac, Linux, iOS, Android, PS4, Xbox One, and Nintendo Switch

 /  News Editor
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.