Bright Memory: Infinite Gets a Brand New Gameplay Trailer Highlighting Its Varied Combats

Bright Memory: Infinite Gets a Brand New Gameplay Trailer Highlighting Its Varied Combats

The most recent trailer from Bright Memory: Infinite represents some new fighting scenes and breathtaking moments.

Created by a single Chinese game developer, Bright Memory: Infinite is one of the most promising indie titles coming to next-gen consoles, and its latest gameplay trailer shares more about its setting and combat scenarios.

For the first time, we get to see some new locations in this footage, showcasing Shelia in his apartment in the city before getting into action. The game looks incredibly realistic in every visual aspect, turning it into one of the best-looking current-gen titles powered by Unreal Engine 4.

The new trailer is supposed to be revealed during China Gaming Show, but somehow it’s been leaked online nearly 12 hours before the event.

Playing as Shelia, your mission in Bright Memory: Infinite is to stop a military organization from acquiring the key for a legendary superpower that allows its owner to revive the dead. You will get access to lots of various ranged and melee weapons to take down the enemies.

FYQD-Studio is a personal workplace for Zeng Xiancheng, who managed to develop the first episode of Bright Memory in his spare time. When he launched the first episode of the game on Steam as an early access title, soon it turned into a highly-praised title, thanks to its small but strong community. After such a huge reception from the players, FYQD-Studio rebranded the game as Bright Memory: Infinite, and started its development as a full-game coming to PC and next-gen consoles.

During Microsoft’s first gaming showcase for Xbox Series X earlier in May, we officially get to see new gameplay footage from Bright Memory: Infinite, which confirmed the game for Xbox Series X and Xbox One.

Thus far, no official release date has been revealed for Bright Memory: Infinite. Of course, it might take more time than usual as most parts of the development process are being done by a single developer.