Rockstar is most known for some of the best selling franchises of all time in Red Dead Redemption and the Grand Theft Auto Series. Yet, there is one title they created that many players have seemed to gloss over and many holds as one of their favorite games: Bully.

Per The Video Games Chronicle, Rockstar co-founder Dan Houser and some of his fellow developers created a script for the sequel as early as 2008. Sources say this script contained the first scenes of the game and an outline for the rest of the story.

Bully 2 would have featured Jimmy, the main protagonist from the first game and also contain many other returning characters. It would have begun at Jimmy's step-dad's house during the summer at the end of a school year according to sources close to The Video Games Chronicle. This also matches some anonymous claims reported by the Bully YouTuber SWEGTA.

Between the release of Red Dead Redemption in May of 2010 and the end of 2013, there was a second-team at Rockstar New England that spent about a year and a half creating the concept for Bully 2 according to another Video Games Chronicle source.

This team was led by the art department which featured Steven Olds, Rockstar New Yorks visualization director for the first Bully as well as Drew Medina, a principal artist at Rockstar New England at the time.

Another source stated that the work they had done was enough to actually have a playable version of the game. But this was only a "small slice." The sequel used the Rockstar Advanced Game Engine (RAGE). This was the same engine that has been used for GTA 4, 5, Max Payne 3, and both Red Dead Redemption titles.

Sadly, according to the source, development never built any momentum and it just "fizzled out" and the team was moved to work on other projects.

I would love to see Rockstar return to something a bit more down to earth compared to the monstrous games that are GTA 5 and Red Dead Redemption 2. Sadly, I am not sure if that is a smart financial opportunity for the development studio.