“No change. Since players are kicked to Orbit on team wipe, we want people to be able to preserve that group so they could give it another go.”
Chung’s explanation on no matchmaking in Raids detailed:
For some, taking on Destiny‘s weekly heroic activities, whether in a group or solo, was one of the many highlights of the game’s multiplayer, but for those that found the weekly heroic strikes or Nightfall quests difficult to find companions for, the process will now become much, much easier to initiate.
In a new post on Bungie’s Weekly Updates page, the developer announced that matchmaking will be added to Destiny for the game’s weekly heroic strikes, removing the need for players to either invite friends from their friends list or go solo on these activities.
In the post, Bungie design lead M.E. Chung elaborated further on the long-requested addition to Destiny‘s online infrastructure:
“We wanted the Weekly Heroics to be a challenge that pushed you and your buddies, but what we observed was that these strikes don’t demand the same cooperation of a cohesive pre-made group. The overwhelming community response was such that many players didn’t have the numbers on their friends list to experience the activity on a weekly basis.”
Chung also added on the changes, mentioning that the changes will apply to all difficulty levels of the Weekly Heroic strikes, though matchmaking for the Nightfall strikes and Raids is still not a feature being added for the time being. Chung explained on Nightfall strikes:
“No, but we are keenly aware of the issue. We think good Raid sessions rely on groups of communicative players who are invested in each other, but we know that it’s challenging for many players to find groups for Raids and Nightfall today. We are thinking hard about how we can help make that an easier experience in future releases.”
Destiny is currently available on PS4, Xbox One, PS3, and Xbox 360 – Patch 1.1.1 for the title is expected to launch from Bungie “before the end of February.”