Bungie Developed Destiny’s the Taken King Raid from Hard to Normal; There Is a Twist Coming

on September 13, 2015 9:37 AM

Destiny’s upcoming expansion The Taken King, is just a few days away, and creative director Luke Smith, revealed some interesting information about how they developed the King’s Fall raid.

Smith said that this the first time Bungie developed a raid this big, and that they started from the Hard difficulty, then working backwards to the Normal one. He also teased a “twist,” which he didn’t want to reveal or to talk about any further.

“You have to raise the bar. The raid team always has the challenge of having to push itself a little further because expectations continue to go up, you know? It’s our biggest raid to date – in terms of encounters, of spaces, of the conclusion. It is our most epic finale.”

“The way we developed King’s Fall was different to the other [raids], we developed Hard mode first this time, then scaled to Normal. And we have one more thing we’re not talking about yet that’s pretty special. It’s a twist I’m very excited about. It’s not just going to be Normal and Hard mode.”

The Taken King releases on September 15, so it won’t be long before we know what is this twist he is talking about.

 /  Staff Writer
My main and favorite thing to do in my life is play video games on my PS4 and admire the work that has been done in each game whether it's an AAA or an indie. Games are games no matter how many people develop it, it's the passion and hard work behind it. I am a crazy fan of Game of Thrones and love to read National Geographic magazines.