Call of Duty: Infinite Warfare Gets New Patch That Buffs Submachine Gun and Fixes Bugs

Call of Duty: Infinite Warfare Gets New Patch That Buffs Submachine Gun and Fixes Bugs

Call of Duty Infinite Warfare has received a new patch in anticipation of it's DLC Continuum, which adds new maps to the game.

Today, Infinity Ward, the developer behind Call of Duty: Infinite Warfare, released a brand new patch for their hit game. It includes mostly fixes and improvements, but it’s worth checking out nonetheless. Here are the patch notes, straight from the Official Infinite Warfare Reddit:

General Fixes

  • VPR adjustments:
    • Recoil and gun kick provide a little more consistency
    • Damage adjustments
    • Fixed a bug that would double up on hit markers
    • Increased clip/stock size
    • Decreased reload times
  • Various map fixes
  • Slide challenges: added a grace period to make slide medals and challenges easier to get
  • Fix for a bug where enabling and disabling Hardcore Mode would not correctly keep Respawn Delay values in sync for the mode
  • Fix for the player being damaged by their own Shockwave while using Reactive Armor
  • Disabling Gestures while in Phase Shift
  • CWL adjustments:
    • Removed grace period times for Overdrive and Active Camo. This means you will no longer be refunded the Payload even if killed just after activating the Payload
    • Lowered score requirements for all Payload weapons except Claw to make them more viable for use
    • Banning silencers for all weapons

Call of Duty: Infinite Warfare is set to receive it’s second DLC pack, Continuum, today on PlayStation 4. There is no word on a release date for Continuum on Xbox One or PC, but it generally releases around a month after PlayStation 4. The DLC includes three new multiplayer maps; Turista, Scrap, Archive, and Excess. It also includes a new zombies map, Shaolin Shuffle.