Call of Duty: Advanced Warfare’s Frame Rate More Stable on Xbox One than on PS4 in Single Player Campaign
With the official reveal of the resolution of Call of Duty: Advanced Warfare on PS4 and Xbox One, the pixel count is definitely in favor of Sony’s console with Microsoft’s running at a variable resolution between 1360×1080 and 1080p, but as usual there are two sides to a story.
Eurogamer’s Digital Foundry revealed today that the campaign runs more smoothly on Xbox One, where (maybe predictably) the game holds a “perfect 60 FPS,” on the other hand the PS4 version “dips between the 50-60fps lines during battles through Seoul’s streets – with drops to the high 40s caught when throwing the ‘threat’ grenades to scan the area for enemies.”
On the other hand the Xbox One version features very rare screen tearing due to the use of adaptive v-sync. This happens during during spikes in concurrent alpha effects, or scenes involving multiple allies on-screen. On the other hand the PS4 has v-sync engaged permanently, causing “a touch more stutter.”
Even if the folks at Eurogamer mention that a more through testing of the multiplayer modes is needed, their initial analysis reveals that the Xbox One runs at locked 1360×1080, with the dynamic switching turned off. Despite the fact that the PS4 is locked at native 1080p both platforms manage to hold stable 60 fps.
Basically, if you expected cold hard numbers to give you absolute surety on what platform you should buy the game for, well…good luck with that.